Reality, Remixed: Designing for Spatial Computing
About This Book
Spatial computing is not about escaping reality—it is about reshaping how reality is experienced, understood, and designed. Reality, Remixed: Designing for Spatial Computing explores what it means to design digital experiences that exist *within* physical space, not on flat screens.
This book approaches AR and spatial interfaces from a design-thinking perspective. It examines how depth, scale, gesture, movement, and environment change the rules of interaction. Instead of buttons and pages, designers work with space, presence, and attention. The book challenges readers to rethink UX when interfaces surround the user rather than sit in front of them.
Rather than focusing on devices or demos, the book concentrates on human perception: how people notice, remember, and act in spatial environments. It explains why poor spatial design feels disorienting, and why good spatial design feels natural—even invisible.
You will explore:
• How spatial computing changes interaction design
• Why designing for space is different from designing for screens
• How context, scale, and movement shape user experience
• Why presence matters more than realism
• How to design spatial systems people can actually use
This book is for designers, developers, and product leaders building the next generation of interfaces. If reality is becoming programmable, this book shows how to remix it responsibly and effectively.
Book Details
| Title | Reality, Remixed: Designing for Spatial Computing |
|---|---|
| Author(s) | Xilvora Ink |
| Language | English |
| Category | AR/VR & Spatial |
| Available Formats | Paperback |