From Screens to Scenes: Building 3D Experiences
About This Book
Moving from flat screens to spatial scenes changes everything—how experiences are built, how users navigate, and how meaning is created. From Screens to Scenes: Building 3D Experiences explores what it really takes to design and construct interactive worlds that users can step into.
This book takes a builder’s perspective. It follows the shift from 2D layouts to 3D environments, explaining how space, perspective, scale, and movement redefine interaction. Rather than treating 3D as visual decoration, the book shows how spatial structure becomes the interface itself.
Readers learn how scenes are assembled, how users move through them, and how narrative, interaction, and performance intersect in three dimensions. The focus is on practical construction choices—how to guide attention, avoid confusion, and create environments that feel intentional rather than overwhelming.
You will explore:
• How spatial scenes replace traditional screen layouts
• Why navigation is the core challenge of 3D experiences
• How scale and perspective influence understanding
• How performance constraints shape design decisions
• How to build scenes that invite exploration without chaos
This book is for developers, designers, and creators building immersive content beyond flat interfaces. If you are ready to stop thinking in pages and start thinking in places, this book shows how to build experiences users can truly inhabit.
Book Details
| Title | From Screens to Scenes: Building 3D Experiences |
|---|---|
| Author(s) | Xilvora Ink |
| Language | English |
| Category | AR/VR & Spatial |
| Available Formats | Paperback |