Creating in 3D: Pipelines for Real-Time Worlds
About This Book
Creating immersive worlds is no longer about static assets—it is about real-time systems that respond, adapt, and perform. Creating in 3D: Pipelines for Real-Time Worlds explores how modern XR experiences are built through end-to-end production pipelines designed for speed, iteration, and scale.
This book takes a production-first perspective. It walks through how ideas move from concept to deployable 3D worlds, examining asset creation, optimization, integration, and real-time rendering as a continuous workflow rather than isolated steps. The emphasis is on *making things work together*—tools, teams, and technology.
Rather than focusing on artistic theory, the book focuses on execution: how pipelines reduce friction, prevent rework, and enable collaboration across designers, artists, and engineers. Readers learn why real-time constraints shape creative decisions and how performance becomes part of design.
You will explore:
• How real-time pipelines differ from traditional 3D workflows
• Why optimization is a creative constraint, not a limitation
• How assets move from creation to live environments
• How teams collaborate across tools and disciplines
• Why pipelines determine speed, quality, and scalability
This book is for creators, technical artists, developers, and production leads building interactive worlds. If your challenge is not imagination but execution, this book shows how real-time pipelines turn ideas into living 3D experiences.
Book Details
| Title | Creating in 3D: Pipelines for Real-Time Worlds |
|---|---|
| Author(s) | Xilvora Ink |
| Language | English |
| Category | AR/VR & Spatial |
| Available Formats | Paperback |